Gamedev & Indiedev

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White Noise: Crafting a Game at Ringling
The Blackout Club: Horror Elements & Atmosphere
F.R.O.G.: Developing a Physics-Based Sandbox

Indie Games

36 Pins
White Noise: Crafting a Game at Ringling
White Noise: Crafting a Game at Ringling
two people standing on the street in front of a house at night with fog coming from their windows
The Blackout Club: Horror Elements & Atmosphere
The Blackout Club: Horror Elements & Atmosphere
F.R.O.G.: Developing a Physics-Based Sandbox Physics, 3d, Design, Challenges, Game Design, Design Program, Tongue
F.R.O.G.: Developing a Physics-Based Sandbox
F.R.O.G.: Developing a Physics-Based Sandbox
an animated image of a woman jumping over a gap in the air with headphones on
Disney Research: Tangent Space Optimization of Controls for Character Animation
Disney Research: Tangent Space Optimization of Controls for Character Animation
the movie poster for morkinked, which features silhouettes of people standing in front of
Morkredd: Building Gameplay with Shadows
Morkredd: Building Gameplay with Shadows
two different colored maps with trees and bushes in the middle one is green, the other is pink
Unexplored 2 Dev Blog: Tiles to Curves
Unexplored 2 Dev Blog: Tiles to Curves or playing with Voronoi Graphs
an old brick building with the words art tests and how to approach them
Game Art Tests and How to Approach Them
Game Art Tests and How to Approach Them
multiple images of the interior of a building at night, with lights on and off
Afterlight: Embodying Symbols in Game Design
Development of Afterlight
Afterlight: Embodying Symbols in Game Design Lights, Point Light, Environment Design, Environment, Lighting
Afterlight: Embodying Symbols in Game Design
Afterlight: Embodying Symbols in Game Design
an image of a sci - fi city at night
Rewired: Making a Game Inspired by INSIDE
Rewired: Making a Game Inspired by INSIDE
four different views of the same object, including an odd shape and colored substance in it
Research: Adaptive Framework for Fluid Simulation
Research: Adaptive Framework for Fluid Simulation
Next-Gen Simulation of Human Character Movement
Next-Gen Simulation of Human Character Movement
a cartoon character riding on the back of a horse
The Cuphead Team Wants to Make a Zelda Game
The Cuphead Team Wants to Make a Zelda Game
Drawkanoid: Making a Next-Gen Dazzling Arkanoid
Drawkanoid: Arkanoid Prototype
Drawkanoid: Making a Next-Gen Dazzling Arkanoid
Drawkanoid: Arkanoid Mechanics