The Witcher 3:Wild Hunt - Blood & Wine Buildings, Andrzej Dybowski
Most of the buildings you can see in The Witcher 3:Wild Hunt - Blood&Wine were designed by me. Here are just some of them. You can follow me also here: https://www.facebook.com/andrzejdybowskiart https://www.instagram.com/dybowskiart
The Witcher 3:Wild Hunt - Blood & Wine Interiors, Andrzej Dybowski
Some interiors I designed for The Witcher 3:Blood&Wine. You can follow me also here: https://www.facebook.com/andrzejdybowskiart https://www.instagram.com/dybowskiart https://twitter.com/dybowskiart
The Witcher 3:Wild Hunt - Blood & Wine Harbour, Andrzej Dybowski
Concept arts I made for the harbour of The Witcher 3:Wild Hunt - Blood & Wine Harbour DLC You can follow me also here: https://www.facebook.com/andrzejdybowskiart https://www.instagram.com/dybowskiart https://twitter.com/dybowskiart
The Witcher 3:Wild Hunt - Blood & Wine Landscapes, Andrzej Dybowski
Some landscapes I concepted for The Witcher. I'm sure you know these places. You can follow me also here: https://www.facebook.com/andrzejdybowskiart https://www.instagram.com/dybowskiart https://twitter.com/dybowskiart
The Witcher 3: Blood and Wine, Mark Foreman
Blood and Wine is the second expansion pack for The Witcher 3: Wild Hunt. I joined the project after completing work on Hearts of Stone. My work was largely focused on the Caroberta region of Touissant. I also had the opportunity to work on the new
The Witcher 3: Blood and Wine - Dun Tynne Castle, Kuba Wichnowski
The castle of Dun Tynne was probably the largest location I've worked on during the Blood and Wine development; the largest, but also my favourite. The second biggest castle in Toussaint (after Beauclair), plus a fairly rich one as well - that
The Witcher 3: Blood and Wine - Tourney Grounds, Kuba Wichnowski
This was a difficult one to make; the struggle, surprisingly, stemmed from the core idea for the location: we have your "average" medieval tournament, located in the plains below the city, with three fairly distinctive arenas to spruce up the
The Witcher 3: Blood and Wine - Mère-Lachaiselongue Cemetery, Kuba Wichnowski
The Mère-Lachaiselongue Cemetery was the first large location I've worked on during the development of Blood and Wine. I took over a very early exterior blockout and added the entire underground crypt. Initially it was supposed to be very compact, but
The Witcher 3: Blood and Wine - interiors, Kuba Wichnowski
An overview of some of the interior work I've done on the Blood and Wine expansion. I need to start with shoutouts to the two teams that made our interiors look just so much better: the awesome lighting guys and the tireless asset team. I try to
The Witcher 3: Wild Hunt, Mark Foreman
Some screenshots of my work on The Witcher 3: Wild Hunt. I joined the team half way through the development process to help create the games expansive open world. My responsibilities were spread out over a number of different areas of the game: - Location
The Witcher 3: Wild Hunt - Blood & Wine Vineyard, Andrzej Dybowski
Concept of a one of many wineyards I made for The Witcher. www.andrzejdybowski.com www.facebook.com/andrzejdybowskiart
The Witcher 3: Blood and Wine - exteriors, Kuba Wichnowski
The screenshots I've gathered here portray my smaller locations - designed for side and minor quests - along with some general, "open-world" work. During the course of making Blood and Wine, each of us owned several quest locations and
Geralt's Armour Textures, Bartłomiej "Valery" Walendziak
A showcase of the work I did for Witcher III: Killing Monsters Trailer and The Trail Opening Cinematics I've been responsible for textures Geralt's armour. Only textures by me, final renders is work of whole team
Witcher 2 Cinematic - Character Textures, Bartłomiej "Valery" Walendziak
One of older works (2011). Unfortunately i haven't my own renders so i show you frames from animation. I was responsibility for character textures for Archer, Letho, King, King's Bodyguards and some on background characters. Hope you like it.
Slayer's Armour, Bartłomiej "Valery" Walendziak
A showcase of the work I did for Witcher III: The Trail Cinematic I've been responsible for textures and showcase render of this armour (rendererd in Maya/Arnold) Only armour textures by me, model and final animated renders is work of whole team