Computer Graphics

Collection by Andrew Cox

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Andrew Cox

Toward Practical Real-Time Photon Mapping: Efficient GPU Density Estimation. Abstract We describe the design space for real-time photon density estimation, the key step of rendering global illumination (GI) via photon mapping. We then detail and analyze efficient GPU implementations of four best-of-breed algorithms.

Light Transport Simulation with Vertex Connection and Merging Iliyan Georgiev, Jaroslav Křivánek, Tomáš Davidovič, Philipp Slusallek SIGGRAPH Asia 2012 Iliyan Georgiev: Publications: VertexMerging

Adaptive Quantization Visibility Caching Stefan Popov, Iliyan Georgiev, Philipp Slusallek, Carsten Dachsbacher EUROGRAPHICS 2013   Iliyan Georgiev: Publications: VisibilityCaching