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Gamification: the use of game design elements in non-game contexts. This theory takes observed behaviors related to video and computer games - persistence, risk-taking, attention to detail, and problem-solving - and adapts them to fit into a classroom setting. Very interesting infographic! http://www.knewton.com/gamification-education/

Gamification: the use of game design elements in non-game contexts. This theory takes observed behaviors related to video and computer games - persistence, risk-taking, attention to detail, and problem-solving - and adapts them to fit into a classroom setting. Very interesting infographic! http://www.knewton.com/gamification-education/

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