Halo 5

Collection by Chris Arnold

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Chris Arnold
ArtStation - Halo 5: Guardians - Prospect, Erik Amezcua 343 Industries, Cartoon House, Future Buildings, Sci Fi Environment, Halo 5, Building Concept, Low Poly Models, Mechanical Design, Game Design

Halo 5: Guardians - Prospect, Erik Amezcua

With the Warzone map Prospect, I was responsible for the pump garage area. From rough gray box geometry, I built the area with available prefabs, tiling textures and custom geometry. My geometry is shown in white with the prefabs in dark gray. The

 From rough gray box geometry, I built the area with available prefabs, tiling textures and custom geometry. My geometry is shown in white with the prefabs in dark gray. Sci Fi Environment, Halo 5, Tiles Texture, Double Exposure, Design Reference, Concept Art, Design Inspiration, Geometry, 3d

Halo 5: Guardians - Prospect, Erik Amezcua

With the Warzone map Prospect, I was responsible for the pump garage area. From rough gray box geometry, I built the area with available prefabs, tiling textures and custom geometry. My geometry is shown in white with the prefabs in dark gray. The

With the Warzone map Prospect, I was responsible for the pump garage area. From rough gray box geometry, I built the area with available prefabs, tiling textures and custom geometry. My geometry is shown in white with the prefabs in dark gray.

Halo 5: Guardians - Prospect, Erik Amezcua

With the Warzone map Prospect, I was responsible for the pump garage area. From rough gray box geometry, I built the area with available prefabs, tiling textures and custom geometry. My geometry is shown in white with the prefabs in dark gray. The

With the Warzone map Prospect, I was responsible for the pump garage area. From rough gray box geometry, I built the area with available prefabs, tiling textures and custom geometry. My geometry is shown in white with the prefabs in dark gray. Halo 5, Game Environment, Tiles Texture, Design Reference, Futuristic, Geometry, Design Inspiration, Concept, Artwork

Halo 5: Guardians - Prospect, Erik Amezcua

With the Warzone map Prospect, I was responsible for the pump garage area. From rough gray box geometry, I built the area with available prefabs, tiling textures and custom geometry. My geometry is shown in white with the prefabs in dark gray. The

With the Warzone map Prospect, I was responsible for the pump garage area. 343 Industries, Halo 5, Tiles Texture, Design Reference, Environment, Surface, Artist, Inspiration, Futuristic

Halo 5: Guardians - Prospect, Erik Amezcua

With the Warzone map Prospect, I was responsible for the pump garage area. From rough gray box geometry, I built the area with available prefabs, tiling textures and custom geometry. My geometry is shown in white with the prefabs in dark gray. The

ArtStation - Halo Guardians - Attack of Sanctum & Temple, Aenok Oh Dirt Texture, Halo 5, Zbrush, Painting & Drawing, Temple, Rocks, Environment, Scene, Paintings

Halo 5: Guardians - Attack of Sanctum & Temple, Aenok Oh

(Image #1) Halo 5 - Attack on Sanctum Map lead: Mattias Kylen Env Artists: Liz Kirby Diaz, Ignacio Guajardo Unanue, Connor McCampbell, Ben Nicholas Lighting: Kevin Dalziel, Kenny Magnusson I joined the team later on and did general polish and support work

ArtStation - Halo Guardians - Attack of Sanctum & Temple, Aenok Oh

Halo 5: Guardians - Attack of Sanctum & Temple, Aenok Oh

(Image #1) Halo 5 - Attack on Sanctum Map lead: Mattias Kylen Env Artists: Liz Kirby Diaz, Ignacio Guajardo Unanue, Connor McCampbell, Ben Nicholas Lighting: Kevin Dalziel, Kenny Magnusson I joined the team later on and did general polish and support work

With the Warzone map Prospect, I was responsible for the pump garage area. From rough gray box geometry, I built the area with available prefabs, tiling textures and custom geometry. My geometry is shown in white with the prefabs in dark gray.

Halo 5: Guardians - Prospect, Erik Amezcua

With the Warzone map Prospect, I was responsible for the pump garage area. From rough gray box geometry, I built the area with available prefabs, tiling textures and custom geometry. My geometry is shown in white with the prefabs in dark gray. The

ArtStation - Molten / Tower remix, Kenny Magnusson Halo 5, Chen, Science Fiction, Environment, Tower, Concept, Game, Lighting, Interior

Molten / Tower remix, Kenny "Louie500" Magnusson

Main Lighting : Rae Chen Finishing Lighting

With the Warzone map Prospect, I was responsible for the pump garage area. From rough gray box geometry, I built the area with available prefabs, tiling textures and custom geometry. My geometry is shown in white with the prefabs in dark gray. 343 Industries, Halo 5, Environmental Art, Game Art, Darth Vader, Military, Dark, Geometry, Artwork

Halo 5: Guardians - Prospect, Erik Amezcua

With the Warzone map Prospect, I was responsible for the pump garage area. From rough gray box geometry, I built the area with available prefabs, tiling textures and custom geometry. My geometry is shown in white with the prefabs in dark gray. The

ArtStation - / First Mission in Halo 4 campaign, Kenny Magnusson Halo 5, Sci Fi Fantasy, Dawn, Campaign, Environment, Darth Vader, City, Artwork, Interiors

M10 / First Mission in Halo 4 campaign, Kenny "Louie500" Magnusson

Lighting

ArtStation - Molten / Tower remix, Kenny Magnusson

Molten / Tower remix, Kenny "Louie500" Magnusson

Main Lighting : Rae Chen Finishing Lighting

ArtStation - Halo Guardians - Attack of Sanctum & Temple, Aenok Oh Halo 5, Temple, Sci Fi, Artwork, Artist, Painting, Image, Art Work, Science Fiction

Halo 5: Guardians - Attack of Sanctum & Temple, Aenok Oh

(Image #1) Halo 5 - Attack on Sanctum Map lead: Mattias Kylen Env Artists: Liz Kirby Diaz, Ignacio Guajardo Unanue, Connor McCampbell, Ben Nicholas Lighting: Kevin Dalziel, Kenny Magnusson I joined the team later on and did general polish and support work

ArtStation - Miningtown, Kenny "Louie500" Magnusson Halo 5, Concept, Artwork, Art Work, Work Of Art, Auguste Rodin Artwork

Miningtown, Kenny "Louie500" Magnusson

Main Lighting : Rae Chen Finishing Lighting

ArtStation - Miningtown, Kenny "Louie500" Magnusson

Miningtown, Kenny "Louie500" Magnusson

Main Lighting : Rae Chen Finishing Lighting