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Blender character modeling

Discover Pinterest’s 10 best ideas and inspiration for Blender character modeling. Get inspired and try out new things.
Defining the Face’s Shapes - Learning Blender: A Hands-On Guide to Creating 3D Animated Characters [Book]

Defining the Face’s Shapes After the blocking stage, in which we’ve already created the face’s basic shape, we’ll now go ahead and add some definition to the geometry. Figure 7.9 … - Selection from Learning Blender: A Hands-On Guide to Creating 3D Animated Characters [Book]

Average Joe Character Turn Sheet by Vash-Crowley on DeviantArt

I've always been disappointed in the lack of character turn sheets to use as a reference when creating a character, so I've taken it upon myself to crea... Average Joe Character Turn Sheet

Building the Basic Hand Shape - Learning Blender: A Hands-On Guide to Creating 3D Animated Characters [Book]

Building the Basic Hand Shape Figure 7.21 shows the modeling process for a hand. You can model it wherever you want and move and scale it later according to the … - Selection from Learning Blender: A Hands-On Guide to Creating 3D Animated Characters [Book]

CG COOKIE в Твиттере: «Face Loops cheat sheet from Mesh Modeling Bootcamp https://t.co/1oWUL1xout #b3d #MeshModeling #b3dtips https://t.co/wOVMtLdNP0» / Твиттер

“Face Loops cheat sheet from Mesh Modeling Bootcamp https://t.co/1oWUL1xout #b3d #MeshModeling #b3dtips”

(1) Stevie Cole 🌘✨ on Twitter: "As promised - I made a little fur sculpting tutorial! This is just the way I do it ( and I always go for the fastest and easiest to understand) but I hope this helps someone out there fall in love with fur like I have! https://t.co/7T5ePlWunm https://t.co/NcZ638ECmm" / Twitter

“As promised - I made a little fur sculpting tutorial! This is just the way I do it ( and I always go for the fastest and easiest to understand) but I hope this helps someone out there fall in love with fur like I have! https://t.co/7T5ePlWunm”

Redic
Redic saved to Sculpting
Defining the Target Rig Manually

Internally, MakeWalk retargets animations to an armature with the following bone hierarchy. hips spine spine-1 chest chest-1 neck head shoulder.L upper_arm.L forearm.L hand.L shoulder.R upper_arm.R…

Defining the Eyes, Mouth, and Nose - Learning Blender: A Hands-On Guide to Creating 3D Animated Characters [Book]

Defining the Eyes, Mouth, and Nose Little by little, Jim’s face is starting to take shape! The next steps, shown in Figure 7.10, add definition to the eyes, mouth, … - Selection from Learning Blender: A Hands-On Guide to Creating 3D Animated Characters [Book]