Game effect

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two different screens with the same color and size as well as an animated video game

A variety of 2D FX studies completed with the help of the education provided by VFXApprentice. The purpose of these was to gain experience in creating 2D FX -exploring different techniques, styles, and tools- to then later reliably use this wisdom in my

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an animated image of a star in the sky

I was given the opportunity to go in depth with Unreal Engine for 3 months in Streamline Studios last year (2019). This task I have deconstructed a screen record video of Zelda Breath of the Wild (Steppe Talus)'s hit impact VFX and recreated it in Unreal Engine.

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an abstract blue and white object on a dark background with water swirling around it's edges

A whimsical burst of magical particles reveals an ominous and powerful orb that can cause great damage. This original VFX is my personal interpretation of VFX Apprentice's "Wispy Cloud" exercise (www.vfxapprentice.com). All meshes were created in Blender. All dissolve maps and textures were handpainted with the exception of the orb's dissolve, which was used from the class. A big shout-out to the VFX Apprentice community for giving feedback and helping along the way!

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