Labyrinth 1986

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The worm is a small creature who lives in Jareth's Labyrinth, and is a featured character in the film of the same name. The Worm was operated by Karen Prell, and was voiced by the late Timothy Bateson. The worm is extremely hospitable, and offers Sarah guidance when she is at the point of giving up her quest to save her brother. He has a cockney accent, and wears a bright red scarf. Labyrinth Worm, Labyrinth Jareth, Labyrinth Art, Labyrinth 1986, Labyrinth Movie, Goblin King, The Dark Crystal, Jim Henson, Tarzan

William is a small creature who lives in Jareth's Labyrinth, and is a featured character in the film of the same name. The Worm was operated by Karen Prell, and was voiced by the late Timothy Bateson. The worm may have been named Peter Igloo. The worm is extremely hospitable, and offers Sarah guidance when she is at the point of giving up her quest to save her brother. He has a cockney accent, and wears a bright red scarf. Sarah encounters the worm towards the start of her journey through…

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Hoggle from The Labyrinth Labyrinth Tattoo, Jim Henson Labyrinth, David Bowie Labyrinth, Labyrinth 1986, Labyrinth Movie, Fraggle Rock, Goblin King, The Neverending Story, Green Goblin

Hoggle is a supporting character in Labyrinth, and becomes a loyal friend of Sarah's after he defies his master Jareth to accompany her on her quest. Hoggle was voiced by Brian Henson, and performed by Shari Weiser. Hoggle is the first creature Sarah encounters in the labyrinth upon her arrival. Hoggle is gruff and ill tempered and is unhelpfu when Sarah first approaches him. He is first seen, weeing in a pond until Sarah makes her presence known, startling him in the process. Hoggle then…

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Labyrinth 1986 Aesthetic, Erik Story, Labrynth Movie Aesthetic, The Labyrinth Aesthetic, Fantasy Labyrinth, Labyrinth Movie Art, Labyrinth Party, Joker Symbol, Labyrinth Aesthetic

from the movie Labyrinth (1986) Many times in D&D, I have tried (or read an adventure that tried) to create a scenario with the dungeoneers trapped in some sort of maze which they must find their way out of. Time and again, however, the adventure idea has fallen on its face. I've had boring, uninspired implementations one after another. I've done timed pan and paper maze puzzles, skill challenges, complex dungeon tile setups; you name it. While helping out on some work on a Project That…

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