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Polygon modeling

Discover Pinterest’s 10 best ideas and inspiration for Polygon modeling. Get inspired and try out new things.
Jeff Parrott on Twitter

“Few #gameart efficient modeling wireframe examples. Good reference for workflow tips. Could not find original creators of these, if you know who they are let me know.”

📌Simplify the mesh! The number of polygons is important, the less the better. Just keep it in mind and optimize the topology. Follow CGTyphoon, not to miss new useful guides! #3d #lesson #modeling #3dtips #tips #tipsandtricks #topology #shape #faces #vertices #edges #cgtyphoon #cg #cgi #geometry #maya #blender #3dsmax #3dcoat #zbrush #modo

1. Create a quad 2. Add two edges 3. Add two perpendicular edges 4. “Chamfer” to a central vortex 5. "Connect" to add two perpendicular edges in the square 6. Select central octagon and use “Circularize” or “Spherify” 7. Connect edges around the octagon with the corners 8. Delete a central face 9. Add support edges CGTyphoon #3d #modeling #3dtips #tips #tipsandtricks #topology #shape #faces #vertices #edges #cgtyphoon #cg #cgi #geometry #retopology #maya #blender #3dsmax #3dcoat #zbrush #modo

1. Create a quad 2. Add two edges 3. Add two perpendicular edges 4. “Chamfer” to a central vortex 5. "Connect" to add two perpendicular edges in the square 6. Select central octagon and use “Circularize” or “Spherify” 7. Connect edges around the octagon with the corners 8. Delete a central face 9. Add support edges CGTyphoon #3d #modeling #3dtips #tips #tipsandtricks #topology #shape #faces #vertices #edges #cgtyphoon #cg #cgi #geometry #retopology #maya #blender #3dsmax #3dcoat #zbrush…

Model, Sculpt and Texture a Monster in 3ds Max and ZBrush - Part 1 - Tuts+ 3D & Motion Graphics Tutorial

This is a multi-part tutorial on creating a Demon-like 'Lok Warrior' with realistic muscle anatomy. In the first day of this tutorial we will create a base mesh for our character using poly...

I thought that in this thread, we should share with eachother how Edge flow works and how you can change it. Mainly because I Suck at controlling edge flow.

I thought that in this thread, we should share with eachother how Edge flow works and how you can change it. Mainly because I Suck at controlling edge flow.

Building the Basic Hand Shape - Learning Blender: A Hands-On Guide to Creating 3D Animated Characters [Book]

Building the Basic Hand Shape Figure 7.21 shows the modeling process for a hand. You can model it wherever you want and move and scale it later according to the … - Selection from Learning Blender: A Hands-On Guide to Creating 3D Animated Characters [Book]

modeling - How do I fix this irregular shading on my subsurf retopology attempt? - Blender Stack Exchange

So I am retopologizing an elbow on an arm mesh, but there is this strange vertex that just sticks out of the mesh whenever I use a 2-level subsurf modifier with smooth shading. Here are some photos: