manju nath

manju nath

manju nath
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Digital Illustration, Comic Art, Concept Art, Digital Art, Art Ideas, Conceptual Art, Cartoon Art, Comics

Maya Graph Editor:  Breaking And Freeing Tangents (7.1 of Many) - YouTube

Maya Graph Editor: Breaking And Freeing Tangents of Many)

Overlapping Action Through the Miracle of Physics from Richard LicoP

I demo a new animation tool we're using at polyarc to help make our first game, Moss! Here, you can see how I take an animation in core posing only, run a quick…

Maya: Utilizing Buffer Curves

Maya: Utilizing Buffer Curves

Polishing Lip Sync Demo by David Latour. Part 2 of a 2 part video tutorial showing some basic tips for polishing lip sync animation.

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Constraint Demo 6: Tumbles and Swings by David Latour. Using constraints in Maya it is possible to create complex animations very easily. By setting up a simple stack of offset objects, you can alter the pivot point of a character to make animating swings and tumbles easy and intuitive. By baking the animation, you are able to easily edit the results. This demo uses Josh Burton's Morpheus Rig.

Using constraints in Maya it is possible to create complex animations very easily. By setting up a simple stack of offset objects, you can alter the pivot point…

How to make a handheld camera effect easily using constraints in Maya, and then adjusting the curves manually in the graph editor.

How to make a handheld camera effect easily using constraints in Maya, and then adjusting the curves manually in the graph editor.

taylorlindgrenart: Wu-Tang Clan Arcade Digital Poster I.