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How to train your robot set of games from Dr Techniko aimed at 3-7 year olds. Teaches basic principles such as programming languages for communicating and programs as recipes. Incorporates repetition, composition, abstraction, loops and conditionals and unit testing.


How To Train Your Robot

Raspberry Pi Progamming in Primary: a set of slides from Jonathan Furness on using Scratch and Python in KS1 and 2.


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from doug --- off the record

How Wes Fryer Ruined My Day

Coding with Hopscotch - tips & ebook

How Wes Fryer Ruined My Day

20 simple Scratch2 video sensing projects, including whole body Ninja-style fruit slashing!

Scratch - Imagine, Program, Share

Basic Game Production: resources and worksheets for making Scratch games from Mr Reid on TES.

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CAS Raspberry PI Education Manual: a teaching manual for the Raspberry Pi developed by a team of UK teachers. Includes beginners guides to Scratch and Python. Aimed at 8 year olds and above. Full of activities and tips, organised as lessons and projects.

CAS Raspberry Pi Educational Manual | Raspberry Pi

MaKey MaKey: an invention kit from the MIT Media Lab that allows you to create computer controllers from everyday items. You can make anything into a computer key by connecting alligator clips. This allows you to hook up all kinds of fun things as an input. For example, play Mario with a Play-Doh keyboard, or a piano with bananas. Kids can turn everyday objects into touchpads and start inventing right away with materials such ketchup, pencils, finger paint,or lemons. £39.99 from

MaKey MaKey | Buy Direct (Official Site)

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Webmaker goggles: use 'x-ray goggles' to hover over a website to see behind the scenes, then remix, make and share webpages or create your own, all within your browser. This makes it easy for children to tinker and mess around with the building blocks that make up the web. Includes resources for teaching webmaking: printables, cheat sheets, lesson plans, assessment rubrics, and a slideshow.

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Robotics Concepts for Kids from IBM: workshop materials that bridge the gap between computer science (programming using NetLogo) and engineering (designing and constructing a magnetic Braitenburg vehicle). The introduction uses a prepared presentation and film clips about artificial intelligence and the history of robotics. A computer simulation and construction of a mechanical vehicle that responds to magnetic force reinforces robotics as a practical pursuit. Suitable for Years 5 and 6.

Robotics Concepts for Kids: Free volunteer kit