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Maya: Rigging with Textures Primer

Maya: Rigging with Textures Primer - Kimon Matara

Raf Anzovin's Blog

Raf Anzovin's Blog

BodyMech Rigs - Intro on Vimeo

BodyMech Rigs - Intro on Vimeo

Maya Advanced Rigging Deformation Tutorial was created by rigging TD Jakub Krompolc to demonstrate various advanced techniques of creature deformation setups in clear and simple way. Each of the five chapters has Maya scene(s) and PDF document explaining the technique and where it should be used. This is ideal for riggers who would like to explore advanced ways to achieve realism and get more control over the shape of the deformation in their rig. Many of these techniques can be also applied…

Maya Advanced Rigging Deformation Tutorial

Maya Advanced Rigging Deformation Tutorial was created by rigging TD Jakub Krompolc to demonstrate various advanced techniques of creature deformation setups in clear and simple way. Each of the five chapters has Maya scene(s) and PDF document explaining the technique and where it should be used. This is ideal for riggers who would like to explore advanced ways to achieve realism and get more control over the shape of the deformation in their rig. Many of these techniques can be also applied…

asNode -- A Node Based Auto Rigging In Maya (Part 01 : Video Tutorial)

Hyper Skinning System (Advance Feature) : Fingers Solver on Vimeo

First release of our latest character using our new rigging system. http://www.cgmonks.com/lbs-proxy-alpha-1/

First release of our latest character using our new rigging system. http://www.cgmonks.com/lbs-proxy-alpha-1/

Zbrush _ Breakdown of Aguilar De Nerha _ By Bao Vu

Zbrush _ Breakdown of Aguilar De Nerha _ By Bao Vu

In January  I was focusing my attention to build a deformation template  to deal with a very precise effect : bendy limbs. As usual my starting point was the existing tools in maya : motion path , …

curve studies:bending limbs effortlessly…

In January I was focusing my attention to build a deformation template to deal with a very precise effect : bendy limbs. As usual my starting point was the existing tools in maya : motion path , …

freeD at Yankee Stadium - Replay-Technologies • Being able to seamlessly move from side to side and around an entire play without switching shots will entertain and inform TV audiences on NBC.

The Matrix meets sports broadcasting: Introducing "freeD", the future of instant replay.

Rear settee was removed and platform bed installed; therefore space freed up under bed. Rig converted to all electric. On the passenger side there is a central storage area with smaller forward area for tire changing gear and rear for water pump and filter.

Rear settee was removed and platform bed installed; therefore space freed up under bed. Rig converted to all electric. On the passenger side there is a central storage area with smaller forward area for tire changing gear and rear for water pump and filter.

NBC's Bullet Time Replay Rigs: How They Work and What You Can Expect - A couple of days ago, we shared the news that NBC's Sunday Night Football was going to show you pro football like you've never seen it before: in bullet ti

NBC's Bullet Time Replay Rigs: How They Work and What You Can Expect

NBC's Bullet Time Replay Rigs: How They Work and What You Can Expect - A couple of days ago, we shared the news that NBC's Sunday Night Football was going to show you pro football like you've never seen it before: in bullet ti

Snappers Facial Rig for Maya (also available for 3dsMax) + dx11 or Cg skin shader with multiple wrinkles maps + Rig Manager to handle select...

Snappers Facial Rig for Maya (also available for + or Cg skin shader with multiple wrinkles maps + Rig Manager to handle selection and to create/save poses.

Video tutorial on how to create curved multimesh brush in ZBrush. https://www.youtube.com/watch?v=PqvjxHfU4PI&t=507s&index=35&list=PL4A1A8B1280A9492A #zbrush #tutorial #brush #multimesh

Tutorial: How to Create Curved MultiMesh Brush in Pixologic ZBrush of

Bird Rigging/ Feather script (maya, mel script)

This bird rig was a challenge for me. After lots of trial and error, I was able to make the wing move properly. On my first attempt I used .

By chaining together multiple head rigs it is possible to add lattice and joint driven squash/stretch functionality that works in harmony with the standard blend shape rig.

By chaining together multiple head rigs it is possible to add lattice and joint driven squash/stretch functionality that works in harmony with the standard blend shape rig.

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