In this presentation, Robert Magee will show how you can create procedural assets in Houdini that can be loaded into Unreal Engine 4 using the Houdini Engine plug-in. He will talk about how assets can be built in Houdini's node-based environment and then how to best deploy them into the game engine.
How to Use the Substance Plugin in Maya for Rendering in Arnold, Substance Integrations: Rendering with Arnold for Maya, texturing, textures, texture, ndo, ddo, quixel suite, quixel, megascans, texture painting, Unreal Engine (Video Game Engine Family), unity 5, PBR, Physically Based Rendering, Texture Mapping, 3d art, 3d, materials, procedural, Blender, Procedural Generation, mari, thefoundry, Autodesk Maya (Award-Winning Work)
Modern game engines are capable of handling more high quality assets than ever before which can stretch a game studio’s resources to the max. Learn how you can create more game art and work more efficiently by going procedural with Houdini.
A set of elderberry shrubs I made for the PurePolygons Procedural Nature Pack Vol 2. To see these in the UE4 game engine, please check out these beautiful nature screenshots made by Jacob Norris: https://www.artstation.com/artwork/5ogmP