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Uncharted 2 - Major battle here. Notice the rotting ship with a tree growing out of it? That must have been some tidal; wave!

Uncharted 2 - Major battle here. Notice the rotting ship with a tree growing out of it? That must have been some tidal;

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I

You know what they say: The Xbox doesn't fall too far from the tree. This infographic hilariously breaks down what your game console says about you.

You know what they say: The Xbox doesn't fall too far from the tree. This infographic hilariously breaks down what your game console says about you.>>>It's true about xbox one

Uncharted 3 – The textures of the uncharted games have always been brilliant and with the 3rd game it is no different the graphics designs and creators take so much time making every detail perfect so the when the player plays the game they would be blown away. This piece shows the 3d rendering from the beginning to the finished piece

Anthony Vaccaro is an environment artist at Naughty Dog. Below are some of his work on the Uncharted 3 environment art

Skyrim and Dragon Age: Inquisition were especially good for this

Know that moment?

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contribut

Buddha at Ngyen Khag Taktsang Monastery. China.

Impressive

Buddha at Ngyen Khag Taktsang Monastery (fake photo, real place. the caved buddha is fake, but the whole place is real in China)

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contribut

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