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Gamasutra: Herman Tulleken's Blog - Color in games: An in-depth look at one of game design's most useful tools

Gamasutra: Herman Tulleken's Blog - Color in games: An in-depth look at one of game design's most useful tools

Drift Stage alpha demo: http://www.playmagazine.info/drift-stage-alpha-demo/

Drift Stage alpha demo: http://www.playmagazine.info/drift-stage-alpha-demo/

hexels architecture - Google Search

deceptikong: We came face to face with a mysterious tower. made with Hexels, a grid-based art program created by Hex-Ray Studios that lets you paint with shapes.

Gamasutra: Herman Tulleken's Blog - Color in games: An in-depth look at one of game design's most useful tools

Gamasutra: Herman Tulleken's Blog - Color in games: An in-depth look at one of game design's most useful tools

http://www.mypixel.se/wp-content/uploads/2013/07/Francesco-Medda-03.jpg

http://www.mypixel.se/wp-content/uploads/2013/07/Francesco-Medda-03.jpg

Platformer Jumps - Imgur

Platformer Jumps

Post with 5612 views. Shared by Ketura.

This is concept art for the game "LIMBO". I really like this style of drawing because it is very stylised and the colour palette is noir, which I am a big fan of.

created by Playdead Let's talk about Limbo. I'm a huge fan of Xbox Arcade games; Limbo is no exception.

Gamasutra: Herman Tulleken's Blog - Color in games: An in-depth look at one of game design's most useful tools

Gamasutra: Herman Tulleken's Blog - Color in games: An in-depth look at one of game design's most useful tools

Broken Age - Ligh/Mesh

Broken Age - Ligh/Mesh

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