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I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

Good reference on how to block out characters. Remember, if your taking more than thirty minutes to block out what you're doing, you're going to be taking too much time.

Good reference on how to block out characters. Remember, if your taking more than thirty minutes to block out what you're doing, you're going to be taking too much time.

Zbrush Character Modeling for The Last of UsComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Zbrush Character Modeling for The Last of UsComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Cinematic model based on a concept of Johnson Ting. 3ds max and Zbrush for modeling, detailed in zbrush, rendered in vray.

Cinematic model based on a concept of Johnson Ting. 3ds max and Zbrush for modeling, detailed in zbrush, rendered in vray.

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