Explore these ideas and more!

http://www.polycount.com/forum/showthread.php?t=142564

http://www.polycount.com/forum/showthread.php?t=142564

http://www.moddb.com/groups/3d-artists-group/tutorials/3ds-max-using-the-bend-tool

http://www.moddb.com/groups/3d-artists-group/tutorials/3ds-max-using-the-bend-tool

Creating Modular Environments in UDK - Thiago Klafke (Lots of information in link)

Digital portfolio and personal website of environment artist Thiago Klafke.

Stasis Pack - Modular SciFi by Mcooley in Environments - UE4 Marketplace

Stasis Pack - Modular SciFi by Mcooley in Environments - Marketplace

Jubail city on Behance                                                                                                                                                                                 Mais

Ideas for simplistic buildings, CG style art. Look and feel and colors work.

Tutorial Link: Modeling a tire tread in ZBrush – Part 2 http://www.carbodydesign.com/tutorial/56247/modeling-a-tire-tread-in-zbrush-part-2/

This second part shows how to finalize the tire using the ArrayMesh for applying the tire tread and doing some modeling work on the sidewall.

Posted Image

Any - Coat users here? I am trying to model an environment for my game in - Coat but I am struggling to start. I want do the level design in a modular.

ArtStation - Assassin's Creed Syndicate - Modules, François-Philippe L. Gauvin

ArtStation - Assassin's Creed Syndicate - Modules, François-Philippe L.

Green glass material in Zbrush

Hi, Made this goblet mainly to play around with transparency in the render property's. In the render filters "fade" helped to look more glassy.

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