Explore Bioshock, Little Sisters and more!

Explore related topics

This post presents a new way to attack the problem of combining gameplay and narrative. Instead of attacking the issue straight on a number of steps and ways of thinking are presented as a new way to approach the problem.

“Grief is the enemy. There’s no time for grief. There’s no room for grief. Grief turns into acceptance. Forgiveness. Grief forgives what can never be forgiven. Never.” - Imgur

Pinterest • The world’s catalogue of ideas