Explore Notice Houdini, Houdini 14 and more!

Applied Houdini - Introduction to rigid body simulation! on Vimeo

Applied Houdini - Introduction to rigid body simulation! on Vimeo

Escape Studios • Escape-e: player

Escape Studios • Escape-e: player

This shader was designed to enhance low poly simulatios, like rbd or fem (with constant topology). It uses a noise to displace piece edges at rendertime and a radial basis function to interpolate the displaced shapes without (much) surface artifacts.  It´s simple to use, and the user can preview the displacement in the viewport (sops).  -----  More details in the behance page: https://www.behance.net/gallery/37371583/Houdini-Edge-Upres

This shader was designed to enhance low poly simulatios, like rbd or fem (with constant topology). It uses a noise to displace piece edges at rendertime and a radial basis function to interpolate the displaced shapes without (much) surface artifacts. It´s simple to use, and the user can preview the displacement in the viewport (sops). ----- More details in the behance page: https://www.behance.net/gallery/37371583/Houdini-Edge-Upres

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