My website: http://www.klemenlozar.com/ My goal here was to present a really stylised 2D look in a 3D environment ready to be used in games. I’ve animated the electric elements in flash and used that as reference to build a real time effect in Unreal Engine 4 using meshes and sprites.
In this demonstration, Jeremy Baldwin shows how to create a cubic lens distortion shader within Unreal Engine 4. About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.