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Explore Cg Art, Sundial, and more!

http://www.zbrushcentral.com/attachment.php?attachmentid=323412

I'm an environment artist at Vigil Games. We just wanted to share a few samples of our environment work on Darksiders

Create an Intricate Mayan Flower using #ZBrush - Tuts+ 3D & Motion Graphics Tutorial

Create an Intricate Mayan Flower using ZBrush - Tuts+ & Motion Graphics Tutorial

[Big Tutorial] Making Modular Environments in UDK - Polycount Forum

Digital portfolio and personal website of environment artist Thiago Klafke.

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Game Textures, Hand Painted Textures, Game Props, Paint Texture, Game Assets, 3ds Max, Zbrush Environment, Low Poly Models, Mesh

ArtStation - The Order: 1886 - Material Studies, Erin McKown

Materials created for Lone Echo using Maya, Photoshop, Zbrush and Substance Designer.

allegorithmic, substance designer, substance, gamedev, textures, substances, materials, game development, cd projekt red, tutorial

A substance for generating a rock face covered in plant growth. Everything was made in substance designer, apart from the variation with the ARTStation logo, for which I created a height-map in Photoshop.

Substance Designer, gamedev, environment design, Matthieu Chollet, indiedev, 3d art, visual design, Unreal Engine, Unreal Engine 4, material creation, material design, procedural materials, natural environment creation, 3D Generalist, game development

Game developer Matthieu Chollet discussed the way you can use Substance Designer to build beautiful custom materials for visualization in Unreal Engine

ArtStation - The Order: 1886 - Material Studies, Erin McKown

Materials created for Lone Echo using Maya, Photoshop, Zbrush and Substance Designer.

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