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Resultado de imagen para knee topology

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Форум .:3DCenter.ru:. [Форум Invision Power Board]

Not sure these are all quads (?

Here is my low poly way:  On the lower leg, loop cut ankle line.  Extrude foot shape from front polygon, 2 steps.  Add subsurface modifier and you get the base shape.  Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

Here is my low poly way: On the lower leg, loop cut ankle line. Extrude foot shape from front polygon, 2 steps. Add subsurface modifier and you get the base shape. Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

CGArena : Head Modeling in 3ds max

CGArena - This tutorial will describe how I modelled my character from a sketch using edge loop method

ねんどろいど風二頭身キャラクター〈素体の完成見本〉

ねんどろいど風二頭身キャラクター〈素体の完成見本〉

82cbc34bc7dafc98aab59058e680e1d7.jpg 640×3.098 piksel

pn New protective covers for Travel luggage suitcase stretchable apply to case

遊戲模型佈線對動作變形之影響(1)-手肘膝蓋篇 @ WaHaHa 3D :: 痞客邦 PIXNET ::

遊戲模型佈線對動作變形之影響(1)-手肘膝蓋篇 @ WaHaHa 3D :: 痞客邦 PIXNET ::

http://www.moddb.com/groups/3d-artists-group/tutorials/3ds-max-using-the-bend-tool

http://www.moddb.com/groups/3d-artists-group/tutorials/3ds-max-using-the-bend-tool

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