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Professor based on concept art from the Sydney company Games Lab by andrew silke.

Smooth shading avoids the usual hard creased edges of a polygon model. This tutorial demonstrates this concept, and shows how vertex normals influence the shading of a polygon. Author: Andrew Silke www.guerrillacg.org/index.php/presenters­/andrew-silke This video is a high quality training video from The Guerrilla CG Project ( guerrillacg.org ) a non for profit organisation dedicated to teaching the fundamentals of computer graphics.

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