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We have a massive amount of work right now because of licensing change with Court ruling... but working on

We have a massive amount of work right now because of licensing change with Court ruling... but working on

Evolution Liked · 15 minutes ago Fossilization is a rare process and paleontologists are used to having to build an image of an animal from incomplete remains. So when paleontologists unearthed a mass grave of Diprotodon skeletons and other Australian megafauna, they couldn't believe their luck. "It's a palaeontologist's goldmine where we can really see what these megafauna were doing, how they actually behaved

The 14 foot wombat: First complete skeleton of prehistoric monster found in Australia

Evolution Liked · 15 minutes ago Fossilization is a rare process and paleontologists are used to having to build an image of an animal from incomplete remains. So when paleontologists unearthed a mass grave of Diprotodon skeletons and other Australian megafauna, they couldn't believe their luck. "It's a palaeontologist's goldmine where we can really see what these megafauna were doing, how they actually behaved

Introducing HoloLens: Microsoft CEO Satya Nadella talked about the experience of using HoloLens to actually control and experience the point-of-view of a Mars rover first-hand, and in terms of compelling use cases, that’s pretty hard to top. Luckily, we’ll have some time later to test this out and see how much is science fiction vs. something practically useful.  http://techcrunch.com/2015/01/21/microsoft-hololens

Microsoft Built A Holographic Headset Called HoloLens

Introducing HoloLens: Microsoft CEO Satya Nadella talked about the experience of using HoloLens to actually control and experience the point-of-view of a Mars rover first-hand, and in terms of compelling use cases, that’s pretty hard to top. Luckily, we’ll have some time later to test this out and see how much is science fiction vs. something practically useful. http://techcrunch.com/2015/01/21/microsoft-hololens

This is a good summation at how we have now been prepping extension and production structure (& licensing)... https://venturebeat.com/2017/04/23/companies-of-the-future-no-ceo-no-boss-managed-by-blockchain/

Companies of the future: No CEO, no boss, managed by blockchain

This is a good summation at how we have now been prepping extension and production structure (& licensing)... https://venturebeat.com/2017/04/23/companies-of-the-future-no-ceo-no-boss-managed-by-blockchain/

W/cubic interface... Some scenes that were designed from later episodes bring up bring up issues with scenes we have already built prosthetics and sets for.  That is why review with a fine tooth comb by everyone in crew should be done of whole hybe boards. #thecamp

W/cubic interface... Some scenes that were designed from later episodes bring up bring up issues with scenes we have already built prosthetics and sets for. That is why review with a fine tooth comb by everyone in crew should be done of whole hybe boards. #thecamp

.With a #storycube there are many sides you can enter. There are many layers & you need many 'faces.'  Game layers, cinema layers, audio layers, AR layers, VR 'rooms' etc, etc. ...It is different than any narrative form we have seen. #newmediajim #transmedia #Hyv #html5 #webgl #hypervideo #indiefilm #film #tv #publishing #content #integratedretail #gamedev #social #thecamp

.With a #storycube there are many sides you can enter. There are many layers & you need many 'faces.' Game layers, cinema layers, audio layers, AR layers, VR 'rooms' etc, etc. ...It is different than any narrative form we have seen. #newmediajim #transmedia #Hyv #html5 #webgl #hypervideo #indiefilm #film #tv #publishing #content #integratedretail #gamedev #social #thecamp

Dear people just coming to the party.. it's not "Augmented VR"... it's just all called "Cubic Media" or "Cubic" ..what it actually is. Ugh. We have been working on it for 15 years.  Hyv storycubes ..convergent transmedia AR VR MR...blah blah blah. It's going to all be pieces/dimension and densities of the same thing. "Cubic Media"... where you have to think in both storylines and/within Storycubes.  Layers, extractions, portkeys, integrations and varying clocks on both sides of the 4th…

Dear people just coming to the party.. it's not "Augmented VR"... it's just all called "Cubic Media" or "Cubic" ..what it actually is. Ugh. We have been working on it for 15 years. Hyv storycubes ..convergent transmedia AR VR MR...blah blah blah. It's going to all be pieces/dimension and densities of the same thing. "Cubic Media"... where you have to think in both storylines and/within Storycubes. Layers, extractions, portkeys, integrations and varying clocks on both sides of the 4th…

We have so many points where the film/tv show integrated portkey has a directions/flow. The connections and the UI has to flow... pieces that have to match. The flow has to figure out both direction of interface. Into "this" and out of "this"... the mistake so many are making is that this is buiilt in the post production. It actually needs to be built in the architecture of the script.

We have so many points where the film/tv show integrated portkey has a directions/flow. The connections and the UI has to flow... pieces that have to match. The flow has to figure out both direction of interface. Into "this" and out of "this"... the mistake so many are making is that this is buiilt in the post production. It actually needs to be built in the architecture of the script.

As we film ... I got distracted by a conversation explaining how we have to build specific pieces of the cube (story) on #thecamp for the phone, for the tv, for social architectures... For a VR viewer... That they are all different ways and sides of sticking yourself into the cube... And as such each has to give a POV of the same world/story.

As we film ... I got distracted by a conversation explaining how we have to build specific pieces of the cube (story) on #thecamp for the phone, for the tv, for social architectures... For a VR viewer... That they are all different ways and sides of sticking yourself into the cube... And as such each has to give a POV of the same world/story.

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