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New blog post on learning how to create machinima (screencast of animation on Second Life) for language learners

Create machinima in Second Life for language learning for a rich, interactive, and varied environment.

Learning2gether | Archive of seminars for educators scheduled weekly at http://learning2gether.pbworks.com

Video Game Trace Effects A collaborative English language video game experience for students ages Learn English and explore American culture through puzzles, games, and adventures in an interactive world.

Check out this blog post for tons of excellent anchor charts!

Anchor Charts Galore

I LOVE a great anchor chart. Plus, leaving a lot of wall space to place the anchor charts throughout the year makes setting up the classroom super simple.

Infographic: Gamification in Education.

The Gamification of Education [Infographic]. Gamification [n]: the use of game design elements in non-game contexts. "Gamification has tremendous potential in the education space.

Here are three great examples of how to use Minecraft in the classroom, along with some tips on how to get started exploring Minecraft's unique features.

Here are three great examples of how to use Minecraft in the classroom, along with some tips on how to get started exploring Minecraft& unique features.

Game-based learning in the language classroom ~ Dave Dodgson

AUMENTO DE GLUTEOS™

Game-based learning in the language classroom ~ Dave Dodgson

Game-based learning has the potential to transform adult education

Learning Should Be Fun: Gaming for Adult Learners - Digital Promise

Minecraft Guy Hello!

Language Learning And Minecraft by EFL Magazine. Check out our great, free resources for English language teaching. See more details about it on EFL Magazine.

Game-Based Learning 1.1: Myths & Mistakes

Game-based Learning: A Learning Walkthrough

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