Explore Cg, Maya and more!

Explore related topics

World Machine tutorial: Creating Terrain Texturing | CG Tutorials library

World Machine tutorial: Creating Terrain Texturing | CG Tutorials library

ArtStation - World Machine tutorial - Basic shapes, Iri Shinsoj

ArtStation - World Machine tutorial - Basic shapes, Iri Shinsoj

RStones – Generate Rocks in 3ds Max

RStones – Generate Rocks in 3ds Max (80lvl)

RStones – Generate Rocks in 3ds Max

Tutorial: PBR Texture Conversion By Joe “EarthQuake” Wilson In this tutorial, I’m going to demonstrate how content created for traditional shaders can be converted to PBR shaders, how to convert co...

Tutorial: PBR Texture Conversion By Joe “EarthQuake” Wilson In this tutorial, I’m going to demonstrate how content created for traditional shaders can be converted to PBR shaders, how to convert co...

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

ArtStation - World Machine - Mountain, Aaron Fowler

ArtStation - World Machine - Mountain, Aaron Fowler

World Machine tutorial: Creating Terrain Texturing | CG Tutorials library

World Machine tutorial: Creating Terrain Texturing | CG Tutorials library

ArtStation - World Machine - Mountain, Aaron Fowler

ArtStation - World Machine - Mountain, Aaron Fowler

Pinterest
Search