A breakdown for this substance has been requested several times, so here it is! I will be going over how I approached the reference, the nodes I've used and an indepth breakdown of how I created the different parts in Substance Designer.
Welcome to the first in the series of Modo to Substance Painter (high poly) workflow tips created especially for Modo users that are new to Substance Painter. #substancepainter #allegorithmic #modo #3d
When I first started out with Designer trying to make an albedo of a basic concrete, I had a tough time figuring out where to begin. Reference imagery was really daunting because there's just so much color to deal with. A quick little trick that