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VertExmotion is a shader based softbody system coupled with a procedural animation system.\n \n \nYou can easily animate parts of your mesh like hair, cloths... within Unity editor! \nNo need to add bones for everything! \n \nVery fast & easy to use! \n \n- Add a single component. \n- Paint what you want to animate! \n- Add sensors and set motion properties. \n- press play and enjoy! \n \nNew : vertex buffer mode \nThe shader compatibility is not required anymore. \nVertExmotion works with…