Excellent Advice On Taking Care Of Your Roof - Home Roofing Tips
Contractors and gutters and shingles, oh my! With regards to roofing, there is a wealth of information you need to know, but there aren’t many resources for you to learn them. This article will ...
AnatoRef
AnatoRef — How to Draw Breasts Row 1 - 5 Row 6 - 8
Панна Doll,я "Art Dolls — ПРОПОРЦИИ АНАТОМИЯ СХЕМЫ | OK.RU
Панна Doll,я "Art Dolls — ПРОПОРЦИИ АНАТОМИЯ СХЕМЫ | OK.RU
Crystal. Tutorial by Anastasia-berry on DeviantArt
Crystal. Tutorial by Anastasia-berry on DeviantArt
More art reference/tips
1554 votes and 102755 views on Imgur: The magic of the Internet
More art reference/tips
1554 votes and 102755 views on Imgur: The magic of the Internet
Head
HEAD - Harriett Shepard and Lenore Meyer, Posing for the Camera, Hastings House, 1960 - Head placement, with a purpose, tells a story or creates au [sic] impression for the viewer even before the face gets into the picture.
Stylized Topology - Universal Mesh., Rafael Juarez Jr
Instagram: instagram.com/rafaleon_jr A Universal mesh practice for a stylized character. Different polygroups are for the major deformation areas. Topology flow on the face can hold extremely deformation shapes and supports anatomy features for the blend
Tools and Tips for Hard-Surface Modeling in Blender 2.8
Tools and Tips for Hard-Surface Modeling in Blender 2.8
Gears of War 3 Digger Fan Art
Hey ho, I play with a new style and try to reproduce the Digger from Gears of War 3 according to the concept :) My first WIP
Topology 3d
Ve el proceso completo: Digital Painting Creature Design Texture Paint Brushes Concept Art Design Sketch Cartoon Realistic Style Visual Development Props Design Textures Photoshop Concept Art Mexico / Brochas de Textura para Pintura digital de Diseño de Criatura Estilo Realista Cartoon Desarrollo Visual Props Pintura Digital Texturas Animation Escuela MST Design School
How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) - Page 164
knockout version of your shoe base. base mesh as few polys as possible. Turbo smoothed using Smoothing groups.