Rajat Ojha

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Rajat Ojha
More ideas from Rajat
Hide behind and shoot too

Hide behind and shoot too

Indiana Jones inspiration

Indiana Jones inspiration

In-Game Action Shots

In-Game Action Shots

In-Game action shot

In-Game action shot

Cover of SGS

Cover of SGS

Would you like to know how old do you act? Just answer 24 simple questions honestly and you will find out how old you really are.

Just answer 24 simple questions honestly and you will find out how old you really are <<<<this is really cool! im 14 years old but my 'real' age is this is fun

Our recent title which is codenamed Project Gia. We don't know what it is about ;)

Our recent title which is codenamed Project Gia. We don't know what it is about ;)

WIP Title. World created in Unreal and this is an output straight from engine

WIP Title. World created in Unreal and this is an output straight from engine

Our globally featured title Wobble Bobble which is a result of two weeks effort. Get it on iOS from https://itunes.apple.com/us/app/wobble-bobble-pro/id543284056?mt=8 and from https://play.google.com/store/apps/details?id=org.theawesomegamestudio.wbp on Android

Our globally featured title Wobble Bobble which is a result of two weeks effort. Get it on iOS from https://itunes.apple.com/us/app/wobble-bobble-pro/id543284056?mt=8 and from https://play.google.com/store/apps/details?id=org.theawesomegamestudio.wbp on Android

TAGS is working on a game based on the license of a toy manufacturing company Imagability.

TAGS is working on a game based on the license of a toy manufacturing company Imagability.

Another image from WIP title: Kemuri

Another image from WIP title: Kemuri

Our hit title Alphaman. Get it from https://itunes.apple.com/us/app/alphaman/id612630215?mt=8

Our hit title Alphaman. Get it from https://itunes.apple.com/us/app/alphaman/id612630215?mt=8

WIP Title: Kemuri which means smoke in Japanese

WIP Title: Kemuri which means smoke in Japanese

how-to-crack-a-publishing-deal by Rajat Ojha via Slideshare

This presentation is part of my talk at NASSCOM GDC where I was explaining if you actually need a publisher or is your pitch good enough to get a publisher.