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Cycles Render

Cycle is an add-on enabled by default when opting for rendering. It is a new render engine that is available next to blender internal. It is based on ray tracing with the support for interactive rendering, a latest shading node system, new texture workflow and GPU acceleration. For More Information www.raypump.com
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Cycles is a balanced, physically based, path outlining engine that is designed for animations; in brief it implies that it traces the path of rays as per the scene. In particular, it is a backwards path tracer that is it traces light rays from camera instead of driving them from light source. http://raypump.com/forum/hi/170-old-work-raypumped

Cycles is a balanced, physically based, path outlining engine that is designed for animations; in brief it implies that it traces the path of rays as per the scene. In particular, it is a backwards path tracer that is it traces light rays from camera instead of driving them from light source. For More www.raypump.com

Cycle is an add-on enabled by default when opting for rendering. It is a new render engine that is available next to blender internal. It is based on ray tracing with the support for interactive rendering, a latest shading node system, new texture workflow and GPU acceleration. http://raypump.com/forum/hi/173-first-rp-render-d-d

Cycles- have you heard of the term? Yes, off course you might have. But do you really understand it? Are you aware of its use and technical schema? RayPump will guide you with all information regarding cycles. For More Information www.raypump.com

New entry in SceneLab: good old Sponza Cycles handles well this old "test scene" - only 37 seconds for 1280x720 render. http://raypump.com/downloads/viewdownload/4-scenelab/26-sponza-atrium

Cycle is an add-on enabled by default when opting for rendering. It is a new render engine that is available next to blender internal. It is based on ray tracing with the support for interactive rendering, To Know More Information www.raypump.com